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« Last post by bilsma on July 16, 2011, 10:47:02 pm »
Update:
Three new toggle extra settings: fog, Runescape current hot key layout, and hide Wilderness EP (displays the old Wilderness interface overlay).
Slayer cape added to the achievement cape shops.
Multiple bugs fixed.
EDIT:
EP system checks for if you're in combat improved.
Mage bank EP gain rate is now twice as fast as Edgeville.
Can no longer use weapons that weren't designed for melee to gain EP (such as hatchets), minimum weapon level requirement raised to 60.
Current EP Sytem:
An EP system has been added to the Wilderness. Please note that this will not affect drops from other players, you still get all the other player's risked items if you kill them.
To gain EP:
Risking atleast 100k excluding your most valuable item (item protected if protect item is/would be turned on)
Opponent risking atleast 100k
Atleast level 3 Wilderness
Atleast level 50 combat
Your current combat stats (excluding prayer, hitpoints, and defence) must stay atleast at 75% (example: attack being 70/99 will block EP gain)
No activated combat protection prayers (example: protect from magic; protect item excluded)
If spellcasting, spell must require atleast level 60
Weapons/arrows must require atleast level 60 and be combat related (example: no hatchets)
Not melee with a weapon that requires a magic level to wield
For every 10 seconds of combat, you gain 1 EP. If you're in a hot zone, you gain additional EP based on the Wilderness level you're in divided by 50. Level 10 would give you an additional 0.5%, and level 50 would give you an addional 1% (MB being twice as fast as Edgeville). EP will stop raising once 50% is reached if you aren't in a hot zone.
Using a teleport (such as a teletab or glory) will decrease your EP by 30% if in combat in the Wilderness.
Hot zones are Edgeville, West green dragons, and Mage Arena bank entrance area.
If you don't have 100% EP, you will only receive the other player's items, like normal. Once you reach 100% EP, your next kill will have bonus items dropped, and your EP will be reset back to 0% (both you and your opponent must be risking 100k).
Mandrith, located in Edgeville bank, will trade coins for artifacts.